Greetings, the most venerable of readers. No matter how winding ways the fate of this blog leads you, sit down next and feel at home. After all, according to the ancient customs of the East, a welcome guest is a great joy for our modest dwelling. I hope you love wonderful stories, because they are very rare in recent years. Listen to what I will tell you. A story that you may already hear, or maybe you haven’t found it because years are still so young that you don’t know those times. But from that she is no less interesting. This story is about a brave prince of glorious Persia, an insidious vizier and magic sands.
Jordan Mehner on shooting guess which movie.
During the years, the long -standing, when the computer entertainment industry was young, like trees in the new imperial garden, the talented of her husbands, who was called Jordan Mehner, Give the world a game Prince of Persia In the year 1989, which in the present years is considered a great classic and is played as pleasant as in its best years thanks to simple and convenient mechanics, as well as the variability of ways to achieve the ultimate goal. The main goal of the game was the salvation of the princess, whose beauty overshadowed the stars. At the same time, only an hour of real time was allocated for a feat. But nothing forever in this world, so the popularity of this computer amusement has long come to naught. We turn our gaze, penetrating through the veil of time, in November 2003, it was then that came out Prince of Persia: The Sands of Time. Moreover, it came out in addition to PC, PS 2, Xbox and GameCube also on GBA and mobile phones, on which, of course, was a completely different product, albeit under the same name with the preservation of general style.
This is what the versions for the phone and GBA looked, respectively.
The rights to a series in those distant years belonged to the glorious and only gaining momentum Ubisoft Monreal, And wise men from the personnel department acted very perspicaciously, including in the work on, in fact, the restarting of the series, her father – Jordan Mekhner. Jordan, by that time, managed to know disappointment in his lesson because of very interesting, but commercially failed projects. And the proposal from Ubisoft was a gust of fresh air for the creative breath of the gameplay. Bearing responsibility for the part of the work in which he felt most confident – the script and invention of the rules of the game, he extremely successfully revised the concept of the original Prince of Persia, leaving the atmosphere of fairy tales of thousands and one night, the blinding of the game on time and did not leave us without a princess. But rather general phrases, good, about each aspect of the game there is something to say.
Would you like to relax, O prince?
Visually, the game is not very outdated even today and may well delight the player’s gaze. Yes, the characters’ models are slightly angular, and the resolution of the textures is not prohibitive, but this world looks very saturated, warm and pleasant even after many games, 14 years old, 14 years old.
It’s nice to admire the sunset Casino Deal Bet review before running over the abyss.
The plot tells us about the brave son of the Persian sovereign Shahraman – the great commander and wise man. The son and father plan to attack the castle of Indian Maharaja. And so these plans would remain plans if it were not for the treachery of one of the close Indian monarch – Vizier Jafar. He opens the gate for enemy troops in exchange for the opportunity to choose any thing from the treasury of his master. And as long as the troops are storming the castle, the prince goes straight to the treasury, where he finds the most valuable thing in it – the dagger of the time. Having made rich trophies, Shahraman goes with gifts to Azad – the neighboring kingdom in order to strengthen friendship between states. The main gift that King of the Sultan presents is a huge sand clock in which the sands of time glow. Due to some circumstances, the sands, not without the help of the prince, break into freedom, penetrating into the bodies and souls of people and turning them into monsters. And the prince is faced with the task of correct the achieved mistakes and return the world to these lands.
For almost the entire game, we will be accompanied by a cute girl – Farah, Indian princess and a glorious archer. It is interesting to observe their relationships with the prince, her skillful handling of onions is useful in battles with large groups of enemies, but sometimes such a partnership gives rise to unpleasant moments, where we have to frantically defend this Indian flower from opponents, otherwise we will have to be replayed from the nearest preservation.
The headlights are many times more pleasant to watch the videos.
Mehner and his team approached the preservation itself to the same extent original as the whole game. Once in the sand stream in which the game is preserved, the prince contemplates the visions of the future and if they are not missing, you can get a small clue to how to proceed further.
The gameplay here consists of three important aspects: battles, acrobatics and puzzles. No matter how sad it is, the combat system here is extremely poor in receptions and combinations. At our disposal only a regular attack with the ability to make a small series, block, an attack with a jump over the enemy and a jump from the wall with a subsequent attack. The fraction of diversity in the battles are greedy for methods of reprisal is introduced by a dagger of time, allowing the absorption of the sandy souls of opponents (if this is not done, the enemy will rise in most cases) and use the power of the sands, which below are below. And although the prince changes swords in the course of the game, this does not greatly affect his capabilities in the battle, except that the last sword stands out, which allows you to kill opponents quickly and without demanding to absorb the souls.
Also, the impressions of the battles spoil the console inheritance in the form of an autole on one enemy, not always necessary for us at the moment.
How to leave a dissect in the game, but at the same time observe the rating.
Acrobatics becomes, perhaps, the main occupation throughout the game. Our prince knows how to run along the walls, spins on pipes, walk around the beams, jump from wall to wall and swing on ropes. The developers correctly introduce new elements for acrobatics, piling up in larger quantities and receiving, as they say, jumping tasks. It is interesting to solve them, nice, and in places and spectacular.
As for the puzzles, there are only three full -fledged large tasks in the game. This is not a lot, but at the same time they are remembered and make them crush their brains, which is always useful. Even the puzzles of the small type combined with acrobatics include stages with many traps somehow: classic spikes, saws on the walls, horizontal and vertical thorny logs and large blades. In addition to the correct actions, they also require the speed of reaction, otherwise the door at the end of the path will be closed and at best you will have to run them again.
The dagger of time becomes almost the main character along with the prince and the head. They are eager to possess everything, but everyone for their own purposes.
Girls who can easily deprive you of your head.
What is special in this dagger you want to know you? Of course, the ability to influence the time agreed above. In the dash, there are initially 4 rounds for sand and 4 compartments in the form of a crescent. Having absorbed the souls of opponents, you fill the round compartments completely, and the crescent is half. They are used for different actions. With the help of round compartments, you can reinforce the time back up to 10 seconds or slow down it (which you are unlikely to use in this game because the world slows down with the main character). Compartments in the form of a crescent are used exclusively in battle. For one, we are allowed to immobilize the enemy and subsequently dismember him in two tricks, and all filled crescents will help us use the so -called haste, in essence, which allows us to effectively and effectively deal with large groups of opponents. The dagger becomes especially useful in acrobatic episodes, allowing you to rewind the time ago, even if the prince died or fell into a bottomless abyss. It was a mechner find, which he brought to the game not so much in order to conceptually connect this game and the first, released under the name Prince of Persia, and so that the player does not have to load the preservation, which, according to the gameplay, ruffled the entire fabulous atmosphere and the effect of immersion. All the more funny is the moment when the player, accustomed to the fact that he can correct his mistakes with the help of a dagger, is taken away for a while for a while. And the player has to carefully, think through his way and pay for mistakes for mistakes.
The authors approached the banal replenishment of health very interestingly, giving it even some symbolism, contrasting life -giving moisture with fatal sand. And the prince replenishes the scale of life when drinking water. The system of hidden sources of increasing the maximum reserve of life was immediately laid down. To do this, it was only necessary to find a passage to the corridor, which leads to mysterious darkness and drink from a source of life.
Perhaps the most dubious health source
A few words must be silent about enemy. Their variety here is quite high. They represent various living creatures that have been influenced by sands. Here you have the soldiers of the Sultan, and Persian warriors with generals, and even blacksmiths with harem girls. Some of them have to look for their approach due to the fact that they are overwhelmed by the prince of certain techniques, which makes the poor battles more interesting and makes a certain tactical element that does not allow to jam enemies just like that.
Actually, the culprit of the musical celebration.
A member of the Canadian rock band The Tea Party-Stuart Chatwood was responsible for the musical accompaniment of the game. He approached his task extremely responsibly and, as a result, gave out simply amazing music, which very significantly emphasizes the already mentioned atmosphere of the eastern fairy tale and also listens well from the game.
And that would be all that can be said about the game, if not for the desire of rich husbands from Hollywood, to earn on a loud name of the game loved by many. It would seem that it can go wrong with a budget of 200 million evergreen rupees, a parking consultant in Parkur in the person, in fact, the founder of Parikur David Bellu and not the worst actors? The answer is elementary as arithmetic – the script may turn out to be bad. Which is more offensive – Jordan Mehner himself put his hand to the script. In moments when action, battles, chases occurs on the screen, everything looks quite entertaining, but it is worth the characters to go beyond the scope of the non -factory communication and it becomes sad. This is already my opinion about this work, which, of course, I do not impose on anyone. In general, the film is quite spectacular and once it is quite possible to watch it.
What did the sand sands in the end bring us? To the conclusion that Prince of Persia: The Sands of Time is a very high -quality game from those times when Ubisoft Monreal was great and original. Having given creative freedom to a skilled person, they managed to create a magnificent fabulous game that allowed them to create 5 more games about the prince. But they were already different, and this prince remained unlike anyone, and at the same time took the best from his ancient ancestor. For consoles, this is just a great game, the players on the PC will face the legacy of these platforms in the form of a naughty, in some places, cameras, and not a very convenient autole on the enemy. But even the general problem of some poverty of the combat system is not able to interrupt all the advantages of the project. This is a beautiful, interesting and magical adventure at a couple of evenings, which is not shameful to join even those who do not really tolerate games of such a genre.